A bunch of concepts made for Hexocity (https://store.steampowered.com/app/2820100/HexoCity/)
On Hexocity I was dealing with the overall Art Direction. In this example I worked with the team to define the colors & visual rules for one of the basic elements of the game : water, sand, trees, etc.
Hexocity was made in roughly 6 months and is the first game ever released by the studio.
"HexoCity blends tranquility with strategy in a vibrant synthwave-inspired puzzle game. Build a futuristic city on a lush archipelago. Seek challenges? Strategize for high scores in this serene yet engaging city scaper."